-SHATTER-
Third Person Action Adventure, Ice Titans Smashing Game


6 Weeks

10 People
Gallery





Gameplay Video

My Work

as technical designer
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Polishing the user experience through FXs and other feedbacks
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Handling the entire technical part of production, from basic code and systems to animation trees and UI implementation
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Finding answers to artistic and technical problems throughout the project
dynamic Camera system
In order to replicate the cinematic-like effect seen in games like Shadow Of The Collossus and push on the monumentality of the environment, i had to design a camera completely separated from the character, that follows it around while aligning with specific viewpoints and vistas designated by level designers.

How viewpoints influence the camera depending on character's location and camera's rotation

The parameters defining the behavior of the main camera

In-Engine view of viewpoint edition : Showing the influence Sphere and a preview of the in-game camera behavior.
Custom Character physics



Parameters allowing game designers to fine-tune every parameters of the character's physic behaviour
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How the raw directional input is transformed in order to get the correct movement
Character Controller

Ways the different states can transit into each other
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bool SetState(OBJ_AMovementBehaviour) function in blueprint
The Team

COSTAT Mathieu
Lead Artist, FX

MAUSSION Anthony
Animator, 3D Artist

DAVID Léa
2D Artist, Concept Art

MAUREL Nicolas
3D Artist
