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-SHATTER-

Third Person Action Adventure, Ice Titans Smashing Game

6 Weeks

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10 People

Gallery

Gallery
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Gameplay Video

Gameplay Video
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My Work

My Work

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as technical designer

  • Polishing the user experience through FXs and other feedbacks
     

  • Handling the entire technical part of production, from basic code and systems to animation trees and UI implementation
     

  • Finding answers to artistic and technical problems throughout the project

dynamic Camera system

In order to replicate the cinematic-like effect seen in games like Shadow Of The Collossus and push on the monumentality of the environment, i had to design a camera completely separated from the character, that follows it around while aligning with specific viewpoints and vistas designated by level designers.

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How viewpoints influence the camera depending on character's location and camera's rotation

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The parameters defining the behavior of the main camera

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In-Engine view of viewpoint edition : Showing the influence Sphere and a preview of the in-game camera behavior.

Custom Character physics

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Parameters allowing game designers to fine-tune every parameters of the character's physic behaviour

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How the raw directional input is transformed in order to get the correct movement

Character Controller

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Ways the different states can transit into each other

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bool SetState(OBJ_AMovementBehaviour) function in blueprint

Team

The Team

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COSTAT Mathieu

Lead Artist, FX

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MAUSSION Anthony

Animator, 3D Artist

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KRUG-GARNIER Matéo

Level Artist

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DAVID Léa

2D Artist, Concept Art

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MAUREL Nicolas

3D Artist

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DALMASSO Sébastien

Producer

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SERVEILLE Nicolas

Lead Level Design

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BRISSAUD Romain

Level Design

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GUICHARD Hugo

Level Design

Download

Download
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